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Recoil
Role
Designer / Artist / Developer
Date
May 2026
Genre
Narrative/Adventure
Platform
PC
Engine
Unity
Game Design Document
Feel free to checkout the official Recoil game design document above.
This is a personal project that I developed during my second year at University. Worked on this for about 3 months developing the entire game on my own. Sourcing and making my own sound effects. Making all the models for the game and designing all the gameplay features and level designs. Doing all the programming myself. We were tasked to make a proof of concept that our game demo we make could be worked on in the future to be more polished and make it an entirely finished game.
When designing this game, I had to think about what could work and what couldn't. A lot of making this game was iterating and prototyping in the engine and my game design document changed a lot throughout the development stage. There were things I added but also things I had to remove as they didn't fit the game. Designing the gameplay was the most interesting part as making a game in space is tricky. You need to think about how the player feels while playing it. You want it to feel nice so I had to keep iterating and I developed some new ideas that made it into the final game. And also felt nice to play.
The things that didn't make it into the game was enemy's and combat. I originally planned for there to be snake enemies that chase the player and attack them. In the end I cut this idea because I wanted to focus more on the gameplay and story of the game rather then combat. I was more aiming towards the game to feel more relaxed, story, exploration game. This idea just didn't fit to me and didn't feel right to add in. Although I did manage to prototype it and made a snake model and animation for the enemies and made them chase the player inside the engine. But after I added this, it just didn't feel right as it wasn't the vibe I was going for when designing this game.







